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contact me to let me know for the next issue.

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Sometimes it's hard to keep up with the news on a day to day basis. Here are the highlights from the Neopets news page for this month... If you know someone who has a birthday coming up soon, why not send them one of the new Happy Birthday Gift Cards? (October 3, 2005) Some of the characters from our Lost Desert storyline have been added to the Press Kit Images page. (October 10, 2005) Thanks to his show of bravery in the defence of Sakhmet, General Dacon has earned his place in the Gallery of Heroes. (October 11, 2005) Six new Neoboard titles have been added, including the most-requested "Avatar Adventurer" option. (October 18, 2005) If you've been wanting a chance to test your drawing skills, this Nabile How to Draw might be just the thing. (October 20, 2005) There are some new spooky
Gift Tags
available to attach to your Halloween The new NeoGreetings should help encourage any friends that are about to take their exams. (October 20, 2005) If you fancy the Meridell Rubbish Dump, this new Neopedia article is just for you. (October 24, 2005) There are three new spooky Halloween NeoGreetings to send to your friends. (October 25, 2005) The infamous Prince Jazan of Qasala has been added to the How To Draw section. (October 28, 2005) There are some Halloween Goodie Bags hidden around the site that you can pick up here: c Deserted Fairground Scratchcards c Tyrammet, the Tyrannian Village (October 31, 2005)
Special Days for these months were:
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Pets are painted at the Rainbow Pool (on the Main Shops page) with special magic paint brushes. Click here for a list of all pets and their available colors. v Hissies can be painted Glowing. (October 3, 2005) v Shoyrus can get a Split new look at the Rainbow Pool. (October 3, 2005) v What could be more appropriate on Grarrl Day than transforming your favorite Grarrl Neopet into a regal version? (October 4, 2005) v Grarrls also can now be painted Silver. (October 4, 2005) v The Ice Hissi looks an awful lot like you-know-who…(October 6, 2005) v The Skeith Transmogrification Potion is now available for those who may want a Mutant Skeith. (October 7, 2005) v Eyries can now be painted Maraquan. (October 10, 2005) v The Starry Acara might just brighten your night. (October 10, 2005) v Bori can now be painted Spotted and Disco at the Rainbow Pool. (October 13, 2005) v Checkered and Ice Jetsams are now available at the Rainbow Pool. (October 14, 2005) v The Grey Tonu has just been released. (October 17, 2005) v Rainbow Pool scientists have just discovered the results of painting your Kyrii with a Darigan Paint Brush. (October 17, 2005) v The Camouflage Draik has just been released. (October 18, 2005) v You can now own a Skunk Koi. (October 18, 2005) v If your Wocky has always wanted to be painted Disco, its wish can now be granted. (October 19, 2005) v This Speckled Bori is now available at the Rainbow Pool. (October 20, 2005) v You can now own a Custard Kau. (October 25, 2005) v If you are super lucky, you may be able to transform your Korbat into a Chocolate or Ice version. (October 26, 2005) v You can now own a Halloween Usul. (October 28, 2005) v You can also now own a Halloween Kyri or how about a Uni who looks a lot like the Nightsteed... (October 31, 2005)
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For those of you looking for the Petpet Puddle, it is part of the Rainbow Pool. When you are on the Main Shops page, click on the Rainbow Pool. At the top of the next page is the link to the Petpet Puddle. Click here for a list of all petpets and their available colors. q Doglefoxes can now be painted all sorts of colors at the Petpet Puddle including Custard, Black and Cloud. (October 5, 2005) q Why not give your computer a new look with this adorable Doglefox Screensaver? (October 5, 2005) q Dribblets and Intesteens can be painted Faerie and Mutant at the Petpet Puddle. (October 6, 2005) q The long-awaited Starry Petpet Paint Brush has just been released. (October 12, 2005) q
The first 6 Petpets to be available in the new Starry color (not counting the
Starry Wuzzle, of course q Gooples can now be painted Starry, Fire, Ghost and Plushie at the Petpet Puddle. (October 17, 2005) q If you've ever wondered how to draw a Goople, this new How to Draw should help you out. (October 17, 2005) q The Pikis can now be painted Sketch, Rainbow, Black, and Ghost at the Petpet Puddle. (October 18, 2005) q If you like Disco Petpets, you'll be happy to hear that Bilguss, Weewoo, Kookith and Tenna can now be painted at the Petpet Puddle. (October 19, 2005) q Symols can now be painted Starry, Black, Island and Rainbow. (October 21, 2005) q If your Neopet is not easily frightened, these 3 new Spooky Petpets would love to go home with you.
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The new avatars have been added. The Game page has been updated. Work continues on the upcoming museum. This project is rather
large, but at least you can get a quick look at it here. Note that these
pages are still very much under construction. If you have anything
you’d like to contribute, please send it to: Naomi_Tran@baylor.ed |
New Avatars |
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Avatars have a broad based appeal that touches almost every aspect of life in Neopia. These are the avatars that were added this month. For a complete list, drop by the avatars section of the Chat FAQs. If you know of one that is not listed, simply fill out the automatic comment form.
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Games on Neopets are in a constant state of change and these changes are often not listed in the news. Here are the changes for this month: Here are the new games that were added this month: a Bionicle: Battle Zone a Fitness Squad a Sisterhood of the Traveling Pants a Campbell's Chicken and Stars: Going Hollywood a Whack a ghost These games were taken off the site this month: Ø BIC: Back to School Ø Enchanted Matching: Trollz Ø Fosters: Revealing Video Ø Loonatics Unleashed: Matching Madness Ø Power Rangers: Street Battler Changes to existing games: The latest game to be given a makeover is Evil Fuzzles From Beyond The Stars. This new version features better graphics and a few little additions. (October 6, 2005) Extreme Potato Counter is now available in all 11 languages. (October 13, 2005) Hanna and the Pirate Caves has just been updated with an Options menu. You now have the option to turn the sound effects off and on and there is also an option to disable the background in the game, which will be helpful if you have a slower computer. (October 21, 2005)
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If you know of anything that was overlooked, or have suggestions or even constructive criticisms, use this form.
Featured Game:
Submitted by
Velasco
Have a guide you'd like to see here? Send it to: Naomi_Tran@baylor.edu
Grand Theft Ummagine
Maps
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| ***NEWS***GTU avatar
released! 08/30/2005 : 16240 views...*sniff* I feel pretty...oh so pretty...really, thanks to all of you for your kind messages. I'm working as fast as I can to keep my message box clear, heh... Grand
Theft Ummagine is an Action-packed, gun-slinging game full of
mystery and intrigue. No, really. Oh all right, you got me. It's
a Flash-based adventure game where you, as Stan the Kyrii, must
outwit, outsteal and outla... Luckily, you have Potions
of Transmogrification and Rings of Invisibility to help you out
- the potions disguise you as a Guard for about 8 seconds and
the rings... But if you're here, you
probably already know how to play, and are really interested in
how to WIN. So, with no further ado, the level guides! You can
go to the level you want via the menu below, or just scroll down
a bit. |
| Level 1 - The End of the Desert |
| Level 2 - The Outskirts of the City |
| Level 3 - The Last Oasis Before the City |
| Level 4 - The Entrance to Sakhmet |
| Level 5 - The Gardener's Revenge |
| Level 6 - Avenue of the Palm Trees |
| Level 7 - Bridges Over Troubled Waters |
| Level 8 - The Royal Gardens of Sakhmet |
| Secret 1 - The Hidden Pit |
| Level 9 - The Three Halls of Insanity |
| Secret 2 - The Secret Temple |
| Level 10 - Kyrii Stan Meets the Kong Beast (???) |
| Level 11 - The Treasure Chamber of Death |
| Level 12 - The Chambers of the Guards of Death |
| Secret 3 - The Hidden Chamber |
| Level 13 - The Dungeons of Madness |
| Level 14 - Water World |
| Level 15 - The Garden of the Holy Shrines |
| Secret 4 - The Hidden Cellar |
| Level 16 - Endless Boardwalks |
| Level 17 - Raging Rivers |
| Level 18 - The Swamps of Oblivion |
| Secret 5 - The Holy Fishing Grounds |
| Level 19 - Eerie Suburbs |
| Final level - the one you all want to see |
| Level
1
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| Ok, First level - very simple.
Go down, head right to the Ummagine, and wander off to the exit.
You should have no trouble in this level. |
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| Level
2
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| Ok, go left, down and stop
long enough for the guard to reach that awning. Then go right
and down to trap him, then you're free to nab the Puntec Fruit
and exit! |
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| Level
3 |
Level
3, alternate
|
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| I've seen both of these during
my research; just use the one for your own game. Head to the middle wall and wait for the guard to notice you, then slip around, double back to that block and wait for him. When he gets close enough, go up to grab the Ummagine, double back around again and make a break for the exit! (there are easier ways also - why not invent your own? :-) |
This level is similar to its counterpart on the left - lure him to the block then sprint around the side to trap him, go grab the Tchea Fruit, then slip around the guard the long way and head to the exit. As always, there are often multiple ways of finishing the level - do what suits you. | ||
| Level
4
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| The guard starts walking towards
you when you start, but Don't Panic! ;) simply make him trap himself
in that corner there and you are home free. Just make sure not
to walk on the cracked tiles, as you fall through. There's one
near where the guard gets trapped and one by the top left Ummagine,
so watch out! |
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| Level
5 The Gardener's
Revenge hedge maze is random each time, so simply keep to your
left or right to get to the exit. It might take a while, but
you'll find the exit eventually. And, of course, head for the
exit if you see a clear path to it regardless of whether or
not |
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| Level
6
|
Level 6, Alternate |
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| Like level 3, level 6 contains
two possible layouts. For this one, grab the potion (you won't
need it this level, contrary to what they say). Trap the guard
with the obelisk (you should be getting pretty good at this now!),
grab the Ummagine and exit to the left. |
Same basic routine - grab the potion, trap the guard with the well, nab the Bagguss and exit. You might not need to go so far out of your way to trap him; this is just the way I did mine. | ||
| Level
7
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| Ok, just cross the top bridge
and climb the steps to the magic ring. Don't fall through that
cracked floor. Cross back across the top bridge with the ring
in your possession, carefully navigate the lower bridge (don't
go too far up-left or you'll fall off the bridge onto the ring
island) until you're almost at the end, and get ready to use your
potion (you have to click on it, remember? So to get it ready,
hold your mouse over it while you move into position). Use the
potion, grab the Ummagine, reverse and haul booty out of there
before the potion wears off. Then just head for the exit. Watch
out for the cracked tile! |
Also, something weird...if you leave the steps going up-right and keep walking, you walk ONTO the water and jump into the air, then hover there. When you move off of the water you fall back down, but that's still pretty odd. | ||
| Level
8 |
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| Ok folks, this is a
BIG level. Head to the second palm tree and wait for the guard to
chase you, then lead him down to the plus-sign-looking walls group.
While you're there grab the Ummagine, if you didn't do it when you
trapped the guard. The go between the two obelisks - it's an entrance
to the Hidden Pit level, the guide for which is below.
After you're done there, sneak back up to grab the potion (see why you used it and not the ring last level?), then go all the way down to the stone bridge at the bottom. Ready your ring, then cross, slip it on, grab the Puntec Fruit and go down-left. Do NOT touch the guard - remember, they will still catch you if you use the ring and walk into them, unlike the potion. Wait for the invisibility to wear off, then let the guard chase you onto the bottom left bridge. Trap him in the bend, then exit the bridge and cross in the shallow water (it's a thin strip of lighter-colored water all the way to the left). Don't fall into the whirlpool. Grab the ring from the broken bridge without falling through, then ready it, head for the door, use it and escape!
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| Secret
1 |
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| Now that you're here, just grab all the fruit and head to the blue tile. I don't care how you do it, there aren't any guards or tiles to watch out for. | |
| Level
9
Ah, the wonderful Three Halls of Insanity.
Remember what I said about level 8 being big? Welcome to level 9!
This one is actually easier than Level 8, just more tedious. You
simply zigzag back and forth, and if you make a misstep you fall
through the trap tiles. For the first small rooms it's right, up-left
two, cross, up-left three and repeat the crosses and up-left threes
after that. For the second room, just head left at the beginning
instead of right. Crossing the boundary in the second hall, make
sure you head up-right immediately, as the screen changes and you
might walk too far accidentally. Don't forget the second secret
room in the left corner, the map of which is below. For the big
room, simply follow the path as exactly as you can. When getting
the Puntec, feel free to take short steps (press the button twice
quickly, once to go and once to stop) if you want to. |
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| Secret
2
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| Not as tedious
as Three Halls, but almost. Just wind your way around the path, collecting
Ummagines as you go, and then wind your way back to leave. |
| Level 10
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| What is WITH that title? :-/ Some
programmer was having fun, I imagine...Anyway, the guard starts chasing
you immediately, so do your best to move so that he walks into the
opening in the crates. You're safe from him then, so head to the lower
right corner, ready your potion, and dash through the narrow corridor
of boxes. Use your potion as late as you can to give yourself ample
time to grab the Ummagine and potion and still escape the corridor
of boxes before it wears off. |
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| Level 11
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| Ok, getting tougher! Walk forward
to lure the guard, but don't fall through the cracked tile. Trap him
in that middle wall group for now, then take the Bagguss as you please.
Now the tricky part - walk to the bottom part of the wall group, ready
your potion, then race for the ring. Use the potion as late as you
can and don't waste any time, for both the wall-trapped one and the
ring guarding one will soon be on your tail. That top one traps himself,
so you don't have to worry about him. When the potion wears off they
will chase you some more, but you should have enough of a head start
to grab the potion by the obelisks and escape. |
| Level 12
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| Ok wow. Just wow. This level...UGH.
It is highly complicated and I don't blame you a bit if you get stuck
there, as I did myself for...well, months. :-P It was leanbeanmiller's
wonderful written walkthrough that helped me out, and hopefully my
visual guide can clarify things further.
Walk down-right initially - you're about to make a break for safety and you won't have time to do it later. Then walk the straight shot left, and the guard will race after you, doing a weird sort of zigzaggy move. If you're extremely fast and accurate, you can dart into the alcove and move back to the right just before he reaches you. You want him on the OTHER side of the wall, not trapped in the doorway (and certainly not THROUGH the doorway). Get the secret behind the toilet - ah, those crazy Sakhmetians, who would have ever thought to check there? Who would have WANTED to, more like it. Walkthrough for the third secret level is below. Once you return, walk quickly past the doorway and stop, to give that other guard a chance to notice you. Then walk back to the up-right and carefully get the guards stuck in the doorway - I guess the high life of a palace guard is hard on the waistline. I imagine this little gag looks an awful lot like something the Three Stooges would do, heh. Head left, down, then left again - the third guard should start to notice you, but you don't have to worry about him yet. Take the time while he's still stuck in his alcove to position yourself right across from the Tchea Fruit - you don't want to take time out to do it later. Then just dash across to it, and time your motion so the guard traps himself against the wall. I've indicated where he should end up on my map, if that's confusing to you. With Guard #3 out of the way, head to the
center room and get the Ummagine, being careful of that cracked
tile by the throne. Then retrace your steps to get right in front
of the Bagguss, and ready a potion. Walk down and immediately use
the potion, as the guard is waiting for you. Walk to the base of
the stairs and then wait for the effect to wear off. Walk up the
stairs, luring him with you, and eventually Guard #4 as well. Replenish
your potion supply at the top of the stairs and ready it again,
then use it, hop down, get the Sphinx Links - hope they haven't
spoiled - run down-left, and hopefully you'll be out of range by
the time you change back. If not, no big deal, you'll just have
a chase to the finish. Finally, ready your ring, and continue down-left.
Use the ring when the screen changes to stop the guard, dodge him,
take the Puntec Fruit and exit the level. W00t! |
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| Secret
3 |
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| If you have trouble with
this level you should be playing a different game, seriously. |
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| Level
13
Another random maze like Level 5, only bigger. Just keep to either
your left or your right and you'll eventually escape. |
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| Level
14
The only trick in this level is the hidden
path across the water. Don't step in the normal water, or you'll
sink. |
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| Level
15
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| First, step into the
square of water marked to go to the fourth secret level. Don't step
into any of the others, you'll sink. The guide for this level's secret
area is below. After you return,
you WILL be caught - no way that I've found to avoid it, but it
doesn't matter anyway (you don't have lives and dying doesn't cost
you any points). When you restart, lure the first guard closer,
then zip around the back to steal the Puntec. Grab the Tchea next
- he'll come after you, but he'll get stuck. Get the Ummagine, ignoring
Guard#2 completely. Lastly, to avoid Guard #3, go to the right edge
of the screen and then race to the exit. It'll be close, but you'll
make it. |
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| Secret
4
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| Just walk along
the ledges. Don't fall until you've collected every fruit from that
side's ledge, or you'll have to take the stairs back up. You can also
walk on top of the crates on the left ledge. |
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| And endless
and endless and endless and In other words...this level is one of the most tedious levels in the game. Start out by heading right and then down - don't worry about the cracked tile, it's not real. When you come to the ledge-looking part of the boardwalks, go left and follow that path all the way around until you get to the potion. Wind your way back around to where you started, then head down-left. Just follow the path around until you get near the guard, then ready the potion. Hopefully in your endless circling, with him following you back and forth, you got the guard to stand directly over the Ummagine back where he started. If you didn't, then do so, because you'll need to. (And no, for this map I didn't map the guard's movements because bleh.). When you're ready, make that last turn and use your potion precisely where marked on the map - too soon and it'll wear off before you grab the Ummagine and race back to safety; too late and you'll be caught. And DO try not to get caught - it would be awful to have to do this level again. Once you have your prize and are safely hidden behind a corner, wind your way alllll the way back around to the ridge. This time don't take it, but continue on down. Make one last round of zigzags to reach the exit, and you're done. Phew. |
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| Level
17
Ugh. Another maze. What's worse is, THIS
one has the path surrounded by water instead of hedges or walls,
so one false step and it's gurgle for you. Just walk carefully and
stick to a direction and you'll be fine. Or if not...at least you
don't have penalties for dying. :-P At least this level seems somewhat
smaller, as compensation for the increased danger. My biggest hint
for this level is, when you get close to the very edge of the screen,
tap the button for whichever direction you're headed in to stop,
which also usually jumps you to the next screen if you're close
enough to the edge. This lets you get a view of what's ahead, and
also keeps you from toppling off the path if it turns suddenly. |
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| Level
18
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| Walk around
the front and get both the Puntec and the first guard's attention.
Move to the back wall and trap him against the pillar in the usual
way, and then sneak into the secret area he was guarding. Walkthrough
for this area below. Once you return, get the Ummagine and walk forward
a bit to attract the guard's notice, then trap him against the bottom
pillar and hurry on over to the exit. |
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| Secret
5
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| Don't worry about the
crack in the path, just keep walking. Make sure to get the potion
- well, you HAVE to, in order to exit the area. But it's going to
be really nice to have in the second-to-last level, I can tell you
that much. |
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| Level
19
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| Second-to-last
level now - we're so close I can almost smell it! ...wait no, that's just the guards. For being such a high number, this level is a piece of cake, especially if you found the potion from the last level's secret area. You did, didn't you? If not, this level can still be completed if you get the ring from the top-left quadrant, you just have to be careful not to attract the guard up top or touch either guard below. The potion makes it much simpler, trust me. If you have it, you are a good monkey and get a cookie. Now head down-right, then down-left, and carefully lure the guard in the bottom quadrant through the narrow opening into the bottom-right quadrant. Stay put long enough for him to thoroughly trap himself in the corner, as you'll want as much of a head start as you can get. Go into the bottom quadrant after that, taking care not to step in the whirlpool by the bridge. Grab the Ummagine, and ready your last potion. (Aww...) Dash through the entrance, timing your potion-click carefully so that you change right when the guards are closest together. You don't HAVE to, of course, but the closer they get to each other before they touch you and stop, the farther away they get from you when your potion wears off and they come after you again. Grab the ring, grab the Tchea Fruit, then book it through the top entrance. The guards should trap themselves against the wall, just don't let them get through the entrance and you'll be fine. Now, carefully move left - you want to move
just enough so that the final guard sees you and tries to come after
you, but winds up on the wrong side of the fence. Once he's there,
lure him to that bench alcove where he'll conveniently trap himself
against it. Tired from chasing you, I suppose? In any case, that
leaves the last Puntec, the last ring, and the second-to-last exit
wide open for you. Again though, don't fall into the whirlpool.
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| Level
20
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| It's
big, it's tricky, and it took me hours to map. You get it in a few
minutes. Lucky you.
Basically, some of the tiles which look cracked, aren't. Just follow the map carefully and you should reach the end of the level, and the game, hopefully with a high score and maybe even a trophy to boot. Go you!
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| If you liked my guide, why not send me a Neomail at Velasco and let me know? :-) Also note that I am in no way ASKING for anything - the GTU guide is provided free of charge. I'm just happy to help. :-) | |||
Neopets, Stan the Kyrii, Kyriis in general, Grand
Theft Ummagine,
all the fruit names, the awful Elephante Guards, Neomail and anything
else you can possibly imagine except the name Velasco
is (c) and (tm) and
whatever else to
Neopets.com,
Inc, 2005.

Featured Article:
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Common Sense is not that common: There
has been a lot of talk this month about a certain site and cookie grabbers/spyware, etc. Just for the record, I’ve visited that site
before and never had any problems. On the other hand, it’s always good
to remember safe computing practices. With that in mind, I thought I’d
post a quick refresher on computer safety. While
some sites are great places to meet new friends, learn new ideas, or just
kick back and have fun, some places most definitely are not safe. Not
all the people you may meet are friendly or fair. Some even think that
it’s “fun” to hurt others. There are also dangers such as stalkers who
would do much worse than take your account. There are some simple steps
that you can take to help safeguard against them and keep having fun.
Many of these are listed in detail on the Scammers
page. They can be broken down into four areas though: Too good
to be true, Fake Staff, Nosey Neighbors and Good Password Design. Too good to be true There is an old saying that you
should always remember: If it sounds
too good to be true, it probably IS too good to be true. In short,
why would someone offer something really good to you that would benefit
them more than you? Do they ask for trust? If they do,
don’t. It could very well cost you your account. Items
for info? Don’t be silly… Never
send/buy items in exchange for information. It's never worth the price
you pay. Remember, if you need help, tips, or general information
either neomail one of us Newbie Guardians
or ask in the Newbie Chat
or Help
Chat. All legitimate information is available for free. Fake Staff
The only neomail account that the Neopets staff
uses to contact users is theneopetsteam. And they will never ask for your password
or require anything from you to award you with a prize. Also remember
that no member of the Neopets staff will ever contact you through any
instant messenger service/email. Nosey Neighbors Keep your private information private.
Don’t give out your email address or Instant Messenger ID and especially
don’t just randomly post it where everyone and anyone can see it. Don’t
use someone else’s email to register an account or change your email listing
to someone else’s address. All they have to do is “request password” and
your account is gone. Password Protection One of the best ways to protect
your account is through good password design. Make them at least 6-10
characters long and include numbers/special characters to make them harder
to guess. Never make it something personally connected to you…yes it may
be easier to remember, but it’s easier to guess, too. Change your password
often to protect any accidental discovery. Clean out your cache, cookies
and temporary internet files frequently, preferably daily…especially if
you share a computer with anyone else. Avoid the “Save My Password” or
any other “auto-login” options. This will make your account available
to anyone using that computer. Last but most importantly: Never deliberately
give your password to anyone. If
you are worried about your computer safety, you may want to pick up a
few free programs to help: Ad
Aware can be downloaded for free at http://www.lavasoft.de/
Spybot
Search & Destroy can be downloaded for free at http://www.safer-networking.org/en/download/index.html
AVG
Antivirus Free Edition can be downloaded at http://www.grisoft.com/doc/40/lng/ww
TNE does not support or endorse
these programs in any way nor am I rewarded in any way by your use of
them. These links have been provided to you as a recommendation only. Common Terms: (as defined by TechWeb Encyclopedia)
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